VFX
World Tilt
The room rotates; you stay upright as everything slides past.

Prompt used
The ground plane rotates roughly 30 degrees while the subject stays perfectly upright and calm in the centre of frame. Unsecured objects around them — cups, books, a chair, loose papers — slide and tumble downhill past the camera and out of frame. Gravity reads as real: objects accelerate, bounce and clatter. The camera stays level with the subject, not with the room, so the room is what looks wrong.





